Fleming

General
Captain Fleming is one of the three Nautilus Heroes, focusing on dealing Instant damage against enemy ships.

Advantages
Fleming's Active Power, Rocket Barrage, fires a salvo of missiles at all enemy ships, which can be devastating to any low armored ships and can significantly damage other mid to heavily armored ships, which makes it easier for your ships to destroy them.

Fleming's Passive Power boosts Sweepers and Bruisers, two ships with two firing arcs, and can help maximize damage against your enemy.

Disadvantages
Fleming's charge rate for his Active Power can make it very difficult to accumulate two charges by the time Round Four arrives. The only way to build up two charges is to draw out the battle and prep time so that you can charge up the Active Power.

Strategy
Fleming is an all round Hero, usable in nearly any fleet. His Active Power can destroy ships and can weaken others, allowing for your formation to finish the job. The Active Power can also be used when you're in a pinch, which can turn the tide in your favor.

Trivia

 * Fleming originally had a 10% Charge Rate, this was reduced to 8.33% as a balance measure in a previous update.